January 27, 2011

[D&D 4E][Monsters] Graul Family - Crowfoot and Billing the Spider

Crawfoot is the member of the Graul family preposed to take care of Billing the spider, to guard the courtyard from intruders, but mostly is the one avoiding that prisoners escape to the forest.

Crawfoot is a monstrous half-ogre, with a really skinny left leg, and a couple of ram horns protunding from the forehead. Crawfoot is the most brutal member of the family, prone to anger easily he's really enthousiast when someone try to seak out (or in). Obviously Crawfoot express his enthousiasm charging on sight anyone approaching.

Like every other member of the family Crawfoot have a second, child-like, face on his body, specifically on his right knee.

Graul Family: CrowfootLevel 5 Elite Artillery
Medium Natural HumanoidXP 400
Initiative +13Senses Perception +3
HP 110; Bloodied 55
AC 17; Fortitude 19, Reflex 16, Will 16
Saving Throws +2
Speed 6
Action Points 1
Double Head
Every Graul Member, having two heads, can act at initiative-10. in this second turn, he gets only a standard action.
M Club (Standard; at-will)
+8 vs. AC. 2d8+4 damage and the target is pushed 1
m Frenzy (Standard; at-will)
Usable only in a charge attack. +8 vs. AC; 2d8+4 damage and the target is pushed 3
r Pinpoint (Standard; recharge 456)
+12 vs. AC; 1d10+4 damageIf Crawfoot has combat advantage: +1d10 damageIf does not: the target is knocked prone
Alignment UnalignedLanguages
Str 20 (+7)Dex 13 (+3)Wis 12 (+3)
Con 19 (+6)Int 8 (+1)Cha 6 (+0)

Artwork by mannixfrancisco

Billing is a spider, a giant one, living in the farm's stable. When Crawfoot frees him from the stable, Billings will attack anyone is not an half-ogre as long his pray is in the stable or in the courtyard. He will never attack someone inside the house, cause his masters have taught him the hard way not to do it.

Graul Family: Billing the spiderLevel 6 Elite Artillery
Large Natural BeastXP 500
Initiative +6Senses Perception +4
HP 114; Bloodied 57
AC 18; Fortitude 18, Reflex 18, Will 16
Saving Throws +2
Speed 6
Action Points 1
M Bite (Standard; at-will)
+13 vs. AC. 1d8+4 damage. Double the damage against immobilized targets.
r Web acid spray (Standard; at-will)
+11 vs. Reflex; 1d10+4 and the target is immobilized (save ends)
r Acid shards (Standard; recharge 456)
+13 vs. AC; 2d6+4 acid damage and ongoing 5 acid damage
m Acid Shower (Standard; encounter)
+11 vs. Reflex. 10 acid damage and ongoing 10 acid damage.Miss: 5 ongoing acid damage.
a Web burst (Standard; recharge 56)
Blast 4; +11 vs. Reflex; Targets are immobilized (save -2 ends)
Alignment UnalignedLanguages
Str 15 (+5)Dex 17 (+6)Wis 12 (+4)
Con 15 (+5)Int 8 (+2)Cha 7 (+1)

Artwork by corazondedios

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