July 16, 2008

[D&D 4E][Monsters] Kobold Fireguy

I've fall in love of the new kobolds: nifty (and shifty) little b*stards who serve dragons and build deadly traps. Kobolds are funny no more! They are deadly!
So, I was wondering why kobolds do not make "portable traps" to use in combat? I will love a kobold with a glue launcher, a firethrower, a nailgun, smoke bomb, a stinkbomb, a chihuahua laucher and so on...
I've started with the Kobold Fireguy (armed with a deadly Kobold Firethrower).
What do you think of it?
Someone wants to make an illustration for it?

Kobold FireguyLevel 2 Artillery
Small Natural HumanoidXP 125
Initiative +4Senses Perception +0; darkvision
HP 32; Bloodied 16
AC 14; Fortitude 14, Reflex 15, Will 14
Speed 6
Shifty (Minor; at-will)
The kobold shifts 1 square.
Trapsense
The kobold gains a +2 bonus to all defenses against traps
a Firetongue (Standard; recharge 6) ♦ Weapon
The flamethrower creates a big flame that depletes a lot of fuel in a blast.Close blast 2; +7 vs. Ref. 3d6+3 fire damage;To use this power the kobold must have a Kobold Firethrower.
c Ops! (Immediate Reaction) ♦ Weapon
Triggers when the kobold rolls 1 on a recharge rollBurst 1; +7 vs. Ref.; 2d10+3 fire damage.The Kobold Fireguy takes 23 damages.The Kobold Flamethrower is destroyed.
r Flaming Stone (Standard; recharge 23456) ♦ Weapon
The kobold flamethrower trow a kobold pitch-covered flaming stone at the target.Ranged 6/12; +7 vs. Ref; 1d10+3 fire damage.To use this power the kobold must have ready the Firetongue power.To use this power the kobold must have a Kobold Firethrower.
M Javelin (Standard; at-will)
+9 vs. AC; 1d6+3 damage
Alignment EvilLanguages Common, Draconic
Skills Thievery + 11
Str 9 (+0)Dex 17 (+4)Wis 12 (+2)
Con 14 (+3)Int 17 (+4)Cha 10 (+1)
Equipment Kobold flamethrower, leather armor, javelin


Artwork by clkolbe

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