Ok, here we go with the second kobold of the Portable Trap Kobolds Set: the Kobold Nailer.
Kobold Nailer | Level 3 Controller |
Small Natural Humanoid | XP 150 |
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Initiative +4 | Senses Perception +4; darkvision |
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HP 46; Bloodied 23 |
AC 17; Fortitude 15, Reflex 16, Will 15 |
Speed 6 |
Shifty (Minor; at-will) |
The kobold shifts 1 square. |
Trapsense |
The kobold gains a +2 bonus to all defenses against traps |
Out of Ammo (Immediate Reaction) ♦ Weapon |
when roll 1 on a recharge roll;NailShot and NailRain powers are disabled.The Kobold Nailgun can only be used like a club. |
r NailShot (Standard; recharge 23456) ♦ Weapon |
ranged 5/10; +8 vs. AC; 2d6+3 and push 1 or 2d6+3 and the target is immobilized until the end of the kobold nailer's next turn. |
r NailRain (Standard; recharge 56) ♦ Weapon |
Ranged 7/14; +7 vs. Ref; 2d6+3.This power targets three adiacent squares. Make one attack roll against all the targets. |
M Club (Standard; at-will) |
+8 vs. AC; 1d4+3 damage |
Alignment Evil | Languages Common, Draconic |
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Skills Acrobatics +8, Stealth +11, Thievery + 11 |
Str 9 (+0) | Dex 16 (+4) | Wis 12 (+2) |
Con 12 (+2) | Int 16 (+4) | Cha 10 (+1) |
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Equipment Kobold Nailgun, leather armor |
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