July 24, 2008

[D&D 4E] [Monsters] Kobold Nailer

Ok, here we go with the second kobold of the Portable Trap Kobolds Set: the Kobold Nailer.

Kobold NailerLevel 3 Controller
Small Natural HumanoidXP 150
Initiative +4Senses Perception +4; darkvision
HP 46; Bloodied 23
AC 17; Fortitude 15, Reflex 16, Will 15
Speed 6
Shifty (Minor; at-will)
The kobold shifts 1 square.
Trapsense
The kobold gains a +2 bonus to all defenses against traps
Out of Ammo (Immediate Reaction) ♦ Weapon
when roll 1 on a recharge roll;NailShot and NailRain powers are disabled.The Kobold Nailgun can only be used like a club.
r NailShot (Standard; recharge 23456) ♦ Weapon
ranged 5/10; +8 vs. AC; 2d6+3 and push 1 or 2d6+3 and the target is immobilized until the end of the kobold nailer's next turn.
r NailRain (Standard; recharge 56) ♦ Weapon
Ranged 7/14; +7 vs. Ref; 2d6+3.This power targets three adiacent squares. Make one attack roll against all the targets.
M Club (Standard; at-will)
+8 vs. AC; 1d4+3 damage
Alignment EvilLanguages Common, Draconic
Skills Acrobatics +8, Stealth +11, Thievery + 11
Str 9 (+0)Dex 16 (+4)Wis 12 (+2)
Con 12 (+2)Int 16 (+4)Cha 10 (+1)
Equipment Kobold Nailgun, leather armor


Artwork by clkolbe

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