July 31, 2008

[D&D 4E][Monsters] Kobold Gluer

I'm proud to introduce to you the Kobold Gluer

Kobold GluerLevel 2 Controller
Small Natural HumanoidXP 125
Initiative +3Senses Perception +4; darkvision
HP 41; Bloodied 20
AC 19; Fortitude 15, Reflex 14, Will 15
Speed 6
Shifty (Minor; at-will)
The kobold shifts 1 square.
Trapsense
The kobold gains a +2 bonus to all defenses against traps
Glue Bomb (Immediate Reaction) ♦ Weapon
Triggers when the kobold gets hit the first time.Close burst 1; +6 vs. Fort; Restrained (save ends).The kobold is restrained for the rest of the encounter.The Kobold Glue Spreader is broken and the Glue Shot power is not more available.
r Throwing knives (Standard; at-will)
Range 5/10; +7vs. AC; 1d4+1 damage;
r Glue Shot (Standard; recharge 456) ♦ Weapon
The Kobold shoots a glue sphere at the enemy's feets. Ranged 5/10; +7 vs. AC; Immobilized (save ends).
M Knife (Standard; at-will)
+7 vs. AC; 1d4+1 damage
Alignment EvilLanguages Common, Draconic
Skills Thievery + 9, Stealth +9
Str 14 (+3)Dex 13 (+2)Wis 10 (+1)
Con 15 (+3)Int 11 (+1)Cha 10 (+1)
Equipment Kobold Glue Spreader, chain mail


Artwork by clkolbe

July 30, 2008

[D&D 4E][Monsters] Gobling

I really love to give a trademark to my creatures, to give the players the feeling they are fighting a unique race, with powers and strategies uniques.
For my previous post about kobolds, I've choose to favor the trap building idea, so every kobold I've made is about traps.

For goblins I was searching for something new. I've chosen to stick to the goblins love for mayhem. My goblins will be little bastards who love the scent of blood and carnage, with no sense of self preservation and no sense of community. A goblin fights to see the blood flowing. The blood of his enemies, the blood of his friends or, in absence of alternatives, his own blood.

Are you prepared for goblins? Hope you enjoy them. They hope your players will not.

Let's start with a little freakin' creature inspired by piranhas: The Gobling.

GoblingLevel 1 Minion
Small Natural HumanoidXP 25
Initiative +1Senses Perception +4; low-light vision
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 14, Reflex 13, Will 13
Speed 4
Bloodlust (Immediate Reaction; at-will)
when a creature gets bloodied up to 4 squares away or a bloodied creature end his movement up to 4 squares away from the gobling;Pull the goblin toward a bloodied creature up to 4 squares.
M Bite (Standard; at-will)
+6 vs. AC; 4 damage (5 damage if the target is bloodied)
Alignment EvilLanguages Goblin
Skills Stealth +5, Thievery + 5
Str 15 (+2)Dex 10 (+0)Wis 10 (+0)
Con 12 (+1)Int 8 (-1)Cha 8 (-1)


Artworl by clkolbe

July 28, 2008

[D&D 4E][Monsters] Kobold Harpooneer

The Kobold Harpooneer is a controller and his role is to place adventurers next to heavy hitters. Use him this way and succes is granted!

Kobold HarpooneerLevel 3 Controller
Small Natural HumanoidXP 150
Initiative +4Senses Perception +4; darkvision
HP 46; Bloodied 23
AC 17; Fortitude 15, Reflex 16, Will 15
Speed 6
Shifty (Minor; at-will)
The kobold shifts 1 square.
Trapsense
The kobold gains a +2 bonus to all defenses against traps
I've got U! (Immediate Reaction) ♦ Weapon
Triggers when the kobold miss the follow-up attack of the Gotcha! power.The target of the attack can pull the kobold up to 5 squares.
r Flying Harpoon (Standard; at-will)
ranged 2/4; +8 vs AC; 1d6+3 damage
r Gotcha! (Standard; recharge 3456) ♦ Weapon
The Kobold shoots an harpoon to the target with an evil grin. Ranged 5/10; +7 vs. Ref; 1d10+3 damage.The rope attached to the harpoon start to rewind very fast.Follow-up: +7 vs. Fort; the kobold pull the target 5 squares. The Follow-up attack is not optional.
M Harpoon (Standard; at-will)
+8 vs. AC; 1d6+3 damage
Alignment EvilLanguages Common, Draconic
Skills Thievery + 11, Acrobatics +8, Stealth +11
Str 9 (+0)Dex 17 (+4)Wis 12 (+2)
Con 14 (+3)Int 17 (+4)Cha 10 (+1)
Equipment Kobold Harpoon Thrower, leather armor


Artwork bt clkolbe

July 26, 2008

[D&D 4E][Monsters] Kobold Chainsawer

Here we go with the Kobold Chainsawer!

Kobold ChainsawerLevel 3 Brute
Small Natural HumanoidXP 150
Initiative +3Senses Perception:
HP 57; Bloodied 28
AC 15; Fortitude 16, Reflex 15, Will 15
Speed
m Chainsaw swing (Standard; recharge 6)
+4 vs. Fort; 3d6+3 damage; Secondary attack: +6 vs. Fort. Against a different adiacent target; 3d6+3 damage. If both attacks hit the kobold chainsawer is dazed until the and of his next turn.
m Chainsaw rollin' (Standard; recharge 456) ♦ Weapon
+6 vs. AC; 2d8+3.
Stuck! (Immediate Reaction) ♦ weapon
After delivering a critical blow the chainsaw is stuck and can only use the basic melee attack.
M Chainsaw-as-a-club (Standard; at-will) ♦ Weapon
+6 vs. AC; 1d8+3 damage
Shifty (Minor; at-will)
The kobold shifts 1 square.
Trapsense
The kobold gains a +2 bonus to all defenses against traps
Alignment EvilLanguages Common, Draconic
Str 17 (+4)Dex 12 (+2)Wis 9 (+0)
Con 17 (+4)Int 10 (+1)Cha 14 (+3)
Equipment Kobold Chainsaw


Artwork by clkolbe

July 25, 2008

We are famous

We are famous!

Ok, they do not link directly this blog...
Who cares? These are my babies!

Key Our Cars

July 24, 2008

[D&D 4E] [Monsters] Kobold Nailer

Ok, here we go with the second kobold of the Portable Trap Kobolds Set: the Kobold Nailer.

Kobold NailerLevel 3 Controller
Small Natural HumanoidXP 150
Initiative +4Senses Perception +4; darkvision
HP 46; Bloodied 23
AC 17; Fortitude 15, Reflex 16, Will 15
Speed 6
Shifty (Minor; at-will)
The kobold shifts 1 square.
Trapsense
The kobold gains a +2 bonus to all defenses against traps
Out of Ammo (Immediate Reaction) ♦ Weapon
when roll 1 on a recharge roll;NailShot and NailRain powers are disabled.The Kobold Nailgun can only be used like a club.
r NailShot (Standard; recharge 23456) ♦ Weapon
ranged 5/10; +8 vs. AC; 2d6+3 and push 1 or 2d6+3 and the target is immobilized until the end of the kobold nailer's next turn.
r NailRain (Standard; recharge 56) ♦ Weapon
Ranged 7/14; +7 vs. Ref; 2d6+3.This power targets three adiacent squares. Make one attack roll against all the targets.
M Club (Standard; at-will)
+8 vs. AC; 1d4+3 damage
Alignment EvilLanguages Common, Draconic
Skills Acrobatics +8, Stealth +11, Thievery + 11
Str 9 (+0)Dex 16 (+4)Wis 12 (+2)
Con 12 (+2)Int 16 (+4)Cha 10 (+1)
Equipment Kobold Nailgun, leather armor


Artwork by clkolbe

July 16, 2008

[D&D 4E][Monsters] Kobold Fireguy

I've fall in love of the new kobolds: nifty (and shifty) little b*stards who serve dragons and build deadly traps. Kobolds are funny no more! They are deadly!
So, I was wondering why kobolds do not make "portable traps" to use in combat? I will love a kobold with a glue launcher, a firethrower, a nailgun, smoke bomb, a stinkbomb, a chihuahua laucher and so on...
I've started with the Kobold Fireguy (armed with a deadly Kobold Firethrower).
What do you think of it?
Someone wants to make an illustration for it?

Kobold FireguyLevel 2 Artillery
Small Natural HumanoidXP 125
Initiative +4Senses Perception +0; darkvision
HP 32; Bloodied 16
AC 14; Fortitude 14, Reflex 15, Will 14
Speed 6
Shifty (Minor; at-will)
The kobold shifts 1 square.
Trapsense
The kobold gains a +2 bonus to all defenses against traps
a Firetongue (Standard; recharge 6) ♦ Weapon
The flamethrower creates a big flame that depletes a lot of fuel in a blast.Close blast 2; +7 vs. Ref. 3d6+3 fire damage;To use this power the kobold must have a Kobold Firethrower.
c Ops! (Immediate Reaction) ♦ Weapon
Triggers when the kobold rolls 1 on a recharge rollBurst 1; +7 vs. Ref.; 2d10+3 fire damage.The Kobold Fireguy takes 23 damages.The Kobold Flamethrower is destroyed.
r Flaming Stone (Standard; recharge 23456) ♦ Weapon
The kobold flamethrower trow a kobold pitch-covered flaming stone at the target.Ranged 6/12; +7 vs. Ref; 1d10+3 fire damage.To use this power the kobold must have ready the Firetongue power.To use this power the kobold must have a Kobold Firethrower.
M Javelin (Standard; at-will)
+9 vs. AC; 1d6+3 damage
Alignment EvilLanguages Common, Draconic
Skills Thievery + 11
Str 9 (+0)Dex 17 (+4)Wis 12 (+2)
Con 14 (+3)Int 17 (+4)Cha 10 (+1)
Equipment Kobold flamethrower, leather armor, javelin


Artwork by clkolbe