April 3, 2008

3.7: Mage familiars

A familiar is the soul of a small creature stored in an energy body shaped like the creature's old form.

Any tiny creature can become a mage's familiar. The familiar is "stored" inside the caster's body and can be taken out at will.
Summoning or dismissing a familiar is a swift action, but if summoned in combat the familiar can act only the next time the caster can act, with the caster’s initiative.
When summoning a familiar the caster must give some of his hit points to the familiar, with the minimum of 1HP/caster's level.

Until the familiar is dismissed the caster's maximum hit points is lowered of the same amount of the Hit Points given to the familiar. When dismissed the maximum hit points of the caster goes back to the previous value.

When dismissing a familiar, the caster is not healed in any way, just the maximum hit points value increases, not the actual value. If a familiar dies, the caster does not regain his maximum hit points value until the next dawn. He can summon the familiar again, paying another time the HP cost although.
In any given moment a caster cannot have more than one familiar summoned.

The caster can command the familiar with his will, using swift actions, but cannot see with the familiar' eyes or feel what the familiar feels.
The caster can channel through the familiar any touch spell, but to do so he must have the familiar in line of sight. Once the spell is cast the familiar can abandon the line of sight. (e.g. to follow an enemy)
The familiar can be also the target of any spell that have as target "the caster" (e.g. mage armor). The caster needs although a clear line of sight to do so.

Familiars have the same BaB as the caster + the caster's INT bonus and AC of 10 + the caster's level + the caster's INT bonus

All familiars have a base land movement of 30 ft.
Every familiar type has a special ability that he can use freely like a normal creature.
Bird: Fly 30ft
Cat: The caster's level + the caster's INT bonus ranks in Hide/Move silently
Fish: Swim 30ft
Spider/lizard: Climb 30ft

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